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321. Sniper Megathron Skills? - in Skill Discussions [original thread]
Originally by: Spank YouLater Hey any one give me a low down on what skills are needed for a sniperthron. I would like a kinda 150-200range. So what kinda skills am i looking at for that? Sniperthron is pretty easy to fly. Just make ...
- by Sir Bart - at 2006.11.20 23:05:00
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322. Looking for Clarification from Tripoli regarding "payoff" - in Skill Discussions [original thread]
Originally by: Melianna Originally by: Sir Bart Originally by: Melianna Can you please state definitively what the payoff time is? So how long for the payoff? So at this point they have been playing for 160.7 days (5.36...
- by Sir Bart - at 2006.11.20 21:58:00
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323. Crusader and MWD and very strange cap rates - in Revelations Testing and Development [original thread]
Sounds to me like you have poor cap skills. And poor nav skills. MWD doesn't take cap uniformly from your ship. It takes a bunch of cap, then you recharge a bit, then it takes another lump... if the lumps are more than the amount of cap you regen...
- by Sir Bart - at 2006.11.20 13:59:00
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324. Looking for Clarification from Tripoli regarding "payoff" - in Skill Discussions [original thread]
Originally by: Jeneral Nimo So could someone please clarify if the following is correct in relation to the skills that are discussed in this thread: Learning skills: Learning Irone Will Spatial Awareness Instant Recall Empathy Analytical...
- by Sir Bart - at 2006.11.20 13:06:00
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325. New fighter - in Skill Discussions [original thread]
I think the best is Caldari, Archura, Monk and then +3 perception and +2 memory. Then take your learning skills to advanced level 4 (and learning itself to level 5). If you can get your hands on an memory implant (+3 is great but get something el...
- by Sir Bart - at 2006.11.20 12:58:00
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326. Looking for Clarification from Tripoli regarding "payoff" - in Skill Discussions [original thread]
Originally by: Pottsey Well it depends on how you define payoff. If you define it like I do it takes a matter of months not years. Let's not get philosophical. What people consider payoff is when you have more non-learning skills than ...
- by Sir Bart - at 2006.11.20 12:51:00
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327. So, what are the "must have" skills for Kali? - in Skill Discussions [original thread]
If you want to use damage rigs like me, energy grid upgrades (for reactor control units) and Advanced weapon upgrades. -Bart
- by Sir Bart - at 2006.11.20 12:48:00
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328. Looking for Clarification from Tripoli regarding "payoff" - in Skill Discussions [original thread]
Originally by: Melianna Can you please state definitively what the payoff time is? I'm no Tripoli but here goes: First of all, it depends on a few things, like what your attributes are when you start out and if you use implants or not...
- by Sir Bart - at 2006.11.20 12:37:00
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329. Help with Skills - in Skill Discussions [original thread]
I don't know if powergrid is an issue on the caracal, if it is, you also need advanced weapon upgrades (some missile users forget this skill). -Bart
- by Sir Bart - at 2006.11.20 11:59:00
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330. The secret to the snipegeddon? - in Skill Discussions [original thread]
What exactly is the purpose of the sniper ship? If you're sniping in low sec against people who are not setup to shoot back, it's different from fleet battles. Megathron is best for fleet battles because it has the best surviveability of all oth...
- by Sir Bart - at 2006.11.20 11:54:00
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331. The secret to the snipegeddon? - in Skill Discussions [original thread]
Originally by: Speed Devil how are 1400mms t2 on a apoc? i heard its as good as a tempest with bs lvl 4 for the alpha strike... dont know if it would be able to fit 8 of them Actually, the Apoc with 8 1400mm t2 can out alpha a tempe...
- by Sir Bart - at 2006.11.20 11:44:00
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332. Kali & Local - in Revelations Testing and Development [original thread]
Originally by: infraX Removing neutrals from the overview is one of the best small changes to date. Such a little gem I suggested a means of removing neutrals from overview something like 5 months ago... They're making a lot of the c...
- by Sir Bart - at 2006.11.20 11:34:00
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333. Kali & Local - in Revelations Testing and Development [original thread]
Originally by: infraX Neutrals are no longer depicted in local. People with positive and negative standings are. Removing neutrals from the overview is one of the best small changes to date. Such a little gem What's depicted mean? Y...
- by Sir Bart - at 2006.11.20 11:31:00
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334. The end of balance? - in Skill Discussions [original thread]
I've done a lot of testing on this subject too and have different results. My testing focuses on pure combat skills: My method: create a skill plan in eve mon and then using the implants calculator, played with adding and minusing until I get the...
- by Sir Bart - at 2006.11.17 12:48:00
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335. Tier 3 Battleships discussion - in Revelations Testing and Development [original thread]
Finally got on the test server to try out the hyperion. Needless to say I was skeptical going in. The extra tankability is pretty decent but megathron is almost as good as a blastership and combined with the fact that rigs need power and megathro...
- by Sir Bart - at 2006.11.15 00:56:00
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336. Drones Interfacing to lvl 5? - in Skill Discussions [original thread]
Yes you need it. Sure it's expensive but it's the best drone skill you can get. The other skills give you 2-5% bonuses per level, this gives 20%. -Bart
- by Sir Bart - at 2006.11.14 11:38:00
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337. BOB vrs ASCN, a quick summary,...in movie form! - in Corporation, Alliance and Organization Discussions [original thread]
That was hilarious. I thought it was all pretty amusing until the girl at the end goes "oh my god, we lost paragon, oh noes!" then I lost it. -Bart
- by Sir Bart - at 2006.11.12 07:47:00
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338. Drone Damage: Ishtar vs Dominix - Broke? - in Ships and Modules [original thread]
Okay you lazy lumps, I did the bug report.
- by Sir Bart - at 2006.11.12 03:32:00
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339. Abaddon and Nos. - in Ships and Modules [original thread]
My plan for that ship was going to be a mix of auto cannons and nos and a big tank, maybe even a three reps. Combine taht with the fact that the ship has an armor resist bonus and I'm thinking it might be able to tank a pure gank setup indefinetly...
- by Sir Bart - at 2006.11.12 03:17:00
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340. moros setup - in Ships and Modules [original thread]
Originally by: Callistus What would be the point of the passive targeter? You planning on sneaking up on someone? When most poeple see the dread they take a look at it and admire it since they haven't seen many (if any). However, thei...
- by Sir Bart - at 2006.11.12 03:13:00
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